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Keywords:

  1. 100 Great Sex Games for Couples , by Steve Lucas , Michael Webb (Digital, ..)
  2. 21st Century Game Design (Game Development Series) , by Chris Bateman , Richard Boon (Paperback, 29 August, 2005)
  3. 2D Artwork and 3D Modeling for Game Artists (Premier Press Game Development (Software)) , by David Franson (Paperback, 27 November, 2002)
  4. 300 Juegos Shareware para tu PC en CD-ROM : TecTimes Downloads, en Espanol / Spanish , by Veronica Sanchez Serantes , Baltazar Birnios (Paperback, 01 May, 2002)
  5. 3D Animation from Concept to Completion : Cg Cinematics for Film, Games, and the Web , by Barrett Fox , Margie McAneny (Paperback, October, 2003)
  6. 3D Computer Graphics (3rd Edition) , by Alan H. Watt (Hardcover, 06 December, 1999)
  7. 3D for the Web : Interactive 3D animation using 3ds max, Flash and Director (Focal Press Visual Effects and Animation) , by Carol MacGillivray , Anthony Head (Paperback, 30 November, 2004)
  8. 3D Game Animation For Dummies (For Dummies (Computer/Tech)) , by Kelly L. Murdock (Paperback, 10 June, 2005)
  9. 3D Game Engine Architecture : Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology) - David H. Eberly (2004-12-17, Hardcover)
  10. 3D Game Engine Design, Second Edition : A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3D Technology) - David H. Eberly (2006-11-03, Hardcover)
  11. 3D Game Engine Programming (Game Development Series) , by Stefan Zerbst , Oliver Duvel (Paperback, 30 June, 2004)
  12. 3D Game Programming All in One (Course Technology PTR Game Development Series) , by Kenneth C Finney (Paperback, 19 April, 2004)
  13. 3D Game Programming All in One, Second Edition - Kenneth C Finney (2006-11-06, Paperback)
  14. 3D Game Programming for Teens (For Teens) , by Eric D. Grebler (Paperback, 18 May, 2006)
  15. 3D Game Programming With Directx 8.0 (Game Development Series) (Game Development Series) , by Clayton E Crooks (Paperback, 20 December, 2001)
  16. 3D Game Textures : Create Professional Game Art Using Photoshop - Luke Ahearn (2006-02-21, Paperback)
  17. 3D Graphics Tutorial Collection (Graphics Series) , by Shamms Mortier (Paperback, 02 January, 2001)
  18. 3D Math Primer for Graphics and Game Development (Wordware Game Math Library) - Fletcher Dunn (2002-06-25, Paperback)
  19. 3D Tools for Photographers, Illustrators and Graphic Designers , by Autodesk Maya Press (Paperback, 28 August, 2006)
  20. 3ds max 6 Animation with Character Studio 4 and Plug-Ins , by Boris Kulagin , Dmitry Morozov (Paperback, 01 June, 2004)
  21. 3ds max 6 Bible , by Kelly L. Murdock (Paperback, 09 April, 2004)
  22. 3ds max 6 Essentials : A Real-World Approach (Graphics Series) , by David Kalwick (Paperback, March, 2004)
  23. 3ds max 7 Bible , by Kelly L. Murdock (Paperback, 18 March, 2005)
  24. 3ds max 7 Fundamentals , by Ted Boardman (Paperback, 16 March, 2005)
  25. 3ds Max 8 Bible - Kelly L. Murdock (2006-04-10, Paperback)
  26. 3ds Max 8 Fundamentals , by Ted Boardman (Paperback, 03 May, 2006)
  27. 4dspace : Interactive Architecture (Architectural Design) , by Lucy Bullivant (Paperback, 25 March, 2005)
  28. 50 Fast Final Cut Express Techniques - Tim Meehan (2003-08-15, Paperback)
  29. 50 Fast Photoshop CS Techniques , by Gregory Georges (Paperback, 16 February, 2004)
  30. ActionScript 3.0 Game Programming University - Gary Rosenzweig (2007-08-29, Paperback)
  31. Adobe Acrobat 7 PDF Bible - Ted Padova (2005-03-04, Paperback)
  32. Adobe Camera Raw for Digital Photographers Only (For Only) - Rob Sheppard (2005-10-07, Paperback)
  33. Adobe Creative Suite 2 All-in-One Desk Reference For Dummies - Jennifer Smith (2005-07-18, Paperback)
  34. Adobe Creative Suite 2 Bible - Ted Padova (2006-01-11, Paperback)
  35. Adobe Creative Suite 2 Workflow : Integrating the Tools, Increasing Your Productivity , by Jennifer Alspach , Shari Nakano , Steve Samson (Paperback, 01 December, 2005)
  36. Adobe Creative Suite All-in-One Desk Reference for Dummies , by Jennifer Smith , Jen deHaan (Paperback, 12 March, 2004)
  37. Adobe Illustrator CS Hands-On Training , by Jeff Van West (Paperback, 31 March, 2004)
  38. Adobe Illustrator CS2 @work : Projects You Can Use on the Job (At Work) - Pariah S. Burke (2005-10-10, Paperback)
  39. Adobe Illustrator CS2 Classroom in a Book - Adobe Creative Team (2005-06-17, Paperback)
  40. Adobe Illustrator CS2 Gone Wild , by David Karlins , Bruce K. Hopkins (Paperback, 31 October, 2005)
  41. Adobe Illustrator CS2 How-Tos : 100 Essential Techniques (How-Tos) - David Karlins (2005-11-11, Paperback)
  42. Adobe InDesign CS2 Bible - Galen Gruman (2005-05-06, Paperback)
  43. Adobe InDesign CS2 One-on-One (One-On-One) - Deke McClelland (2006-02-22, Paperback)
  44. Adobe Photoshop CS in 10 Simple Steps or Less , by Micah Laaker , Christopher Schmitt (Paperback, 05 January, 2004)
  45. Adobe Photoshop CS2 Classroom in a Book - Adobe Creative Team (2005-05-24, Paperback)
  46. Adobe Photoshop CS2 Revealed - Elizabeth Eisner Reding (2005-04-29, Paperback)
  47. Adobe Photoshop Elements 2 Complete Course , by Jan Kabili (Paperback, 23 January, 2004)
  48. Adobe Photoshop Elements 4 : Top 100 Simplified Tips & Tricks , by Mike Wooldridge , Linda Wooldridge (Paperback, 28 November, 2005)
  49. Adobe Premiere Pro 2 Bible - Adele Droblas (2006-01-31, Paperback)
  50. AdobeCreative Suite Bible , by Ted Padova , Kelly L. Murdock , Wendy Halderman (Paperback, 17 September, 2004)
  51. AdobeeCamera Raw : Studio Skills , by Charlotte K. Lowrie (Paperback, 07 August, 2006)
  52. AdobeePhotoshopeCS2 : The Art of Photographing Women , by Kevin Ames (Paperback, 12 September, 2006)
  53. Advanced 3D Game Programming All in One - Kenneth C Finney (2005-08-24, Paperback)
  54. Advanced 3D Game Programming with DirectX 9.0 , by Peter Walsh (Paperback, 25 May, 2003)
  55. AdvancED Flash Interface Design (Advanced Design) , by Guido Rosso , Michael Kemper , Brian Monnone (Paperback, 08 May, 2006)
  56. Advanced Game Development with Programmable Graphics Hardware , by Alan Watt , Fabio Policarpo (Hardcover, 01 August, 2005)
  57. Advanced Global Illumination , by Philip Dutre , Kavita Bala , Philippe Bekaert , Peter Shirley (Hardcover, 25 September, 2006)
  58. Advanced Graphics Programming Using OpenGL (The Morgan Kaufmann Series in Computer Graphics) , by Tom McReynolds , David Blythe (Hardcover, 02 February, 2005)
  59. Advanced Java Game Programming , by David Wallace Croft (Paperback, 01 April, 2004)
  60. Advanced NXT : The Da Vinci Inventions Book (Technology in Action) - Matthias Paul Scholz (2007-06-25, Paperback)
  61. Advanced Photoshop CS2 Trickery & FX (Graphics Series) , by Stephen Burns (Paperback, 09 November, 2005)
  62. Advanced RenderMan : Creating CGI for Motion Pictures (The Morgan Kaufmann Series in Computer Graphics) , by Anthony A. Apodaca , Larry Gritz (Paperback, 08 December, 1999)
  63. Advances in Computer Games : Many Games, Many Challenges (IFIP International Federation for Information Processing) , by H. Jaap van den Herik , Hiroyuki Iida , Ernst A. Heinz (Hardcover, 30 November, 2003)
  64. Advent Rising Official Strategy Guide (Official Strategy Guides (Bradygames)) , by BradyGames (Paperback, 25 May, 2005)
  65. Advergaming Developer's Guide : Using Macromedia Flash MX 2004 and Macromedia Director MX (Game Development Series) , by Rod Afshar , Cliff Jones , Duke Banerjee (Paperback, 20 February, 2004)
  66. After Effects and Photoshop : Animation and Production Effects for DV and Film, Second Edition - Jeff Foster (2006-03-13, Paperback)
  67. Agile Software Development : The Cooperative Game (2nd Edition) (The Agile Software Development Series) - Alistair Cockburn (2006-10-19, Paperback)
  68. AI Application Programming (Programming Series) (Programming Series) , by M. Tim Jones (Paperback, 03 June, 2005)
  69. AI for Computer Games and Animation : A Cognitive Modeling Approach , by John David Funge (Hardcover, 15 August, 1999)
  70. AI for Game Developers - David M. Bourg (2004-07-23, Paperback)
  71. AI Game Development , by Alex J. Champandard (Paperback, 31 October, 2003)
  72. AI Game Engine Programming (Game Development Series) (Game Development Series) , by Brian Schwab (Paperback, September, 2004)
  73. AI Game Programming Wisdom (with CD-ROM) (Game Development Series) , by Steve Rabin (Hardcover, 12 March, 2002)
  74. AI Game Programming Wisdom 2 (Game Development Series) , by Steve Rabin (Hardcover, 09 December, 2003)
  75. AI Game Programming Wisdom 3 (Game Development Series) - Steve Rabin (2006-03-09, Hardcover)
  76. AI Techniques for Game Programming (The Premier Press Game Development Series) - Mat Buckland (2002-10-14, Paperback)
  77. Algorithms and Networking for Computer Games , by Jouni Smed , Harri Hakonen (Hardcover, 11 July, 2006)
  78. Algorithms Sequential & Parallel : A Unified Approach (Electrical and Computer Engineering Series) , by Russ Miller , Laurence Boxer (Hardcover, 03 August, 2005)
  79. An Introduction to Ray tracing (The Morgan Kaufmann Series in Computer Graphics) , by Andrew S. Glassner (Hardcover, 28 January, 1989)
  80. An Introduction to the Senses for Computer Game and Virtual Reality Designers , by Terry Bossomaier (Paperback, 31 July, 2005)
  81. Analog In, Digital Out : Brendan Dawes on Interaction Design , by Brendan Dawes (Paperback, ..)
  82. Analysis of local and foreign edutainment products--an effort to implement the design framework for an edutainment environment in Malaysia. : An artic ... Computers in Mathematics and Science Teaching , by Zarina Che Embi , Hanafizan Hussain (Digital, 19 April, 2005)
  83. Andrew Rollings and Ernest Adams on Game Design - Andrew Rollings (2003-05-05, Paperback)
  84. Animating Real-Time Game Characters (Game Development Series) , by Paul Steed (Paperback, 05 December, 2002)
  85. Animation Writing and Development, : From Script Development to Pitch (Focal Press Visual Effects and Animation) - Jean Ann Wright (2005-01-24, Paperback)
  86. ApertureeExposed : The MacePhotographer's Guide to Taming the Workflow - Ellen Anon (2006-08-07, Paperback)
  87. Applied Optimization with MATLAB Programming , by P. Venkataraman (Hardcover, 12 December, 2001)
  88. Approximation and Complexity in Numerical Optimization : Continuous and Discrete Problems (Nonconvex Optimization and Its Applications) , by Panos M. Pardalos (Hardcover, 01 May, 2000)
  89. Artificial Intelligence For Computer Games : An Introduction , by John David Funge (Hardcover, 29 July, 2004)
  90. Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology) , by Ian Millington (Hardcover, 21 June, 2006)
  91. Artistic Techniques with Adobe Photoshop and Corel Painter : A Guide for Photographers , by Deborah Ferro (Paperback, 01 August, 2005)
  92. Assembling Panoramic Photos : A Designer's Notebook (Designers Notebook) - Translated William Rodarmor (2005-06-01, Paperback)
  93. Audio Programming for Interactive Games , by Martin Wilde (Paperback, 28 April, 2004)
  94. Auto Assault Official Strategy E-Guide , by Bradygames (Digital, ..)
  95. AutoCAD 2005 and AutoCAD LT 2005 Bible - Ellen Finkelstein (2004-07-23, Paperback)
  96. AutoCAD 2006 and AutoCAD LT 2006 Bible - Ellen Finkelstein (2005-09-30, Paperback)
  97. Awesome 3d Game Development : No Programming Required (Game Development Series) , by Clayton E Crooks II (Paperback, July, 2004)
  98. Basic Drawing for Games , by Les Pardew (Paperback, 10 October, 2005)
  99. Basic Game Design & Creation for Fun & Learning (Game Development Series).Book & CD-ROM. - Nanu Swamy (2006-02-27, Paperback)
  100. Beautiful Evidence - Edward R. Tufte (2006-07, Hardcover)
  101. Beginner's Guide to Adobe Photoshop Elements , by Michelle Perkins (Paperback, 01 August, 2004)
  102. Beginning .NET Game Programming in C# , by Ellen Hatton , Alexandre Santos Lobao , David Weller , Apress (Paperback, 02 February, 2004)
  103. Beginning .NET Game Programming in VB .NET , by Ellen Hatton , Alexandre Santos Lobao , David Weller (Paperback, 20 September, 2004)
  104. Beginning 3D Game Programming , by Tom Miller (Paperback, 03 December, 2004)
  105. Beginning C ++ Through Game Programming, Second Edition - Michael Dawson (2006-12-28, Paperback)
  106. Beginning C# Game Programming (Game Development) - Ron Penton (2004-10-22, Paperback)
  107. Beginning DirectX 10 Game Programming - Wendy Jones (2007-08-27, Paperback)
  108. Beginning DirectX 9 (Game Development Series) , by Wendy Jones (Paperback, 01 April, 2004)
  109. Beginning Flash Game Programming For Dummies - Andy Harris (2005-11-21, Paperback)
  110. Beginning Game Art in 3ds Max 8 , by Les Pardew , Dan Whittington (Paperback, 08 December, 2005)
  111. Beginning Game Graphics (Premier Press Game Development (Paperback)) , by Harry Evry (Paperback, 17 December, 2004)
  112. Beginning Game Level Design (Premier Press Game Development (Paperback)) , by John Harold Feil , Marc Scattergood (Paperback, 18 February, 2005)
  113. Beginning Game Programming (Premier Press Game Development (Paperback)) , by Jonathan S. Harbour (Paperback, 13 October, 2004)
  114. Beginning Game Programming (Sams Teach Yourself) , by Michael Morrison (Paperback, 19 July, 2004)
  115. Beginning Game Programming, Second Edition , by Jonathan S. Harbour (Paperback, 29 November, 2006)
  116. Beginning Illustration and Storyboarding for Games (Premier Press Game Development (Paperback)) , by Les Pardew (Paperback, 08 October, 2004)
  117. Beginning Java 5 Game Programming , by Jonathan S. Harbour (Paperback, 25 April, 2006)
  118. Beginning Math and Physics for Game Programmers , by Wendy Stahler (Paperback, 22 March, 2004)
  119. Beginning OpenGL Game Programming (Game Development Series) - Dave Astle (2004-03-19, Paperback)
  120. Better Game Characters by Design : A Psychological Approach (The Morgan Kaufmann Series in Interactive 3D Technology) , by Katherine Isbister (Paperback, 05 June, 2006)
  121. Beyond Reality : A Guide to Alternate Reality Gaming , by John W. Gosney (Paperback, 08 July, 2005)
  122. Black Art of Halo Mods , by Stephen Cawood (Paperback, 22 May, 2006)
  123. Blade Dancer : Lineage of Light (Prima Official Game Guide) , by Fletcher Black (Paperback, 18 July, 2006)
  124. Brain Bytes : Word Puzzles for Computer Training , by Melanie Hiatt , Kevin Fuselier (Paperback, June, 2001)
  125. Break Into The Game Industry : How to Get A Job Making Video Games , by Ernest Adams (Paperback, 19 May, 2003)
  126. Breakdown : Official Strategy Guide (Official Strategy Guides (Bradygames)) , by Keith M. Kolmos (Paperback, 01 March, 2004)
  127. Broadcast Graphics On the Spot : Timesaving Techniques Using Photoshop and After Effects for Broadcast and Post Production (On the Spot) (On The Spot {Series}) , by Richard Harrington (Paperback, 15 August, 2005)
  128. Build Your Own PC Game in Seven Easy Steps : Using Visual Basic , by Scott Palmer (Paperback, 18 December, 1995)
  129. Building a Digital Human (Graphics Series) (Graphics Series) , by Ken Brilliant (Paperback, 30 April, 2003)
  130. Building and Programming LEGO Mindstorms Robots Kit , by Mario Ferrari , Giulio Ferrari , Dario Laverde (Paperback, October, 2002)
  131. Building Great Flash MX Games , by Matthew David , Matthew David (Paperback, 01 November, 2002)
  132. Building Interactive Worlds in 3D : Virtual Sets and Pre-visualization for Games, Film & the Web , by Jean-Marc Gauthier (Paperback, 20 April, 2005)
  133. Building Robots With Lego Mindstorms : The Ultimate Tool for Mindstorms Maniacs - Mario Ferrari (2001-12-15, Paperback)
  134. C++ For Game Programmers (Game Development Series) , by Mike Dickheiser (Paperback, 24 October, 2006)
  135. C4D 9.5 : Real-World 3D Animation Production (Graphics Series) , by Larry Mitchell (Paperback, 05 January, 2006)
  136. Camera Raw with Photoshop For Dummies (For Dummies (Computer/Tech)) , by Kevin L. Moss (Paperback, 13 February, 2006)
  137. Carrara 5 Pro Handbook (Graphics Series) , by Mike de la Flor (Paperback, 31 January, 2006)
  138. Cars Official Strategy Guide (Official Strategy Guides (Bradygames)) , by BradyGames (Paperback, 19 May, 2006)
  139. Character Design for Mobile Devices , by Lawrence Wright (NFGMan) (Paperback, 16 June, 2006)
  140. Character Development and Storytelling for Games (Game Development Series) - Lee Sheldon (2004-06-15, Paperback)
  141. Chips Challenging Champions , by Jonathan Schaeffer , H. J. Van Den Herik , J. Schaeffer , Jaap Van Den Herik (Paperback, 01 March, 2002)
  142. Chris Crawford on Game Design , by Chris Crawford (Paperback, 18 June, 2003)
  143. Chris Crawford on Interactive Storytelling (New Riders Games) , by Chris Crawford (Paperback, 06 October, 2004)
  144. CINEMA 4D : The Artist's Project Sourcebook (Digital Media Academy Series) , by Anne Powers (Paperback, 07 January, 2004)
  145. Cinema 4D 9/9.1 Handbook (Graphics Series) , by Adam Watkins , Anson Call (Paperback, March, 2005)
  146. Classic Lego Mindstorms Projects and Software Tools : Award-Winning Designs from Master Builders , by Mario Ferrari , Kevin Clague (Paperback, 01 August, 2006)
  147. Code : The Hidden Language of Computer Hardware and Software - Charles Petzold (2000-10-11, Paperback)
  148. Cold Fear Official Strategy Guide , by David Cassady (Paperback, 09 March, 2005)
  149. Collada : Sailing the Gulf of 3d Digital Content Creation , by Remi Arnaud , Mark C. Barnes (Hardcover, 30 August, 2006)
  150. Collision Detection in Interactive 3D Environments (The Morgan Kaufmann Series in Interactive 3D Technology) , by Gino van den Bergen (Hardcover, 27 October, 2003)
  151. Color Confidence : The Digital Photographer's Guide to Color Management (Tim Grey Guides) - Tim Grey (2006-04-10, Paperback)
  152. Color Management for Photographers : Hands on Techniques for Photoshop Users - Andrew Rodney (2005-08-10, Paperback)
  153. Combinatorial Optimization -- Eureka, You Shrink! : Papers Dedicated to Jack Edmonds. 5th International Workshop, Aussois, France, March 5-9, 2001, Revised Papers (Lecture Notes in Computer Science) , by Michael Junger , Gerhard Reinelt , Giovanni Rinaldi (Paperback, 30 June, 2004)
  154. Come, Let's Play : Scenario-Based Programming Using LSCs and the Play-Engine , by David Harel , Rami Marelly (Hardcover, 13 August, 2003)
  155. Como programar videojuegos en Windows , by Lantonio Ruiz Fernandez (Paperback, 01 April, 2002)
  156. Complete Maya Programming, Vol. II : An In-Depth Guide to 3D Fundamentals, Geometry, and Modeling (Morgan Kaufmann Series in Computer Graphics and Geometric ... Morgan Kaufmann Series in Computer Graphics) , by David Gould (Paperback, 20 June, 2005)
  157. Computational Intelligence for Optimization , by Nirwan Ansari , Edwin Hou (Hardcover, April, 1997)
  158. Computer & Video Game Design (Ferguson's Careers in Focus) , by Inc Facts on File (Hardcover, 28 February, 2005)
  159. Computer Game Developer (Weird Careers in Science) , by Mary Firestone (Library Binding, 30 November, 2005)
  160. Computer Gamerªs Bible (Bible (Wiley)) , by Mark L. Chambers , Rob Smith (Paperback, 01 March, 2000)
  161. Computer Graphics : Theory Into Practice - Jeffrey J. McConnell (2005-08-18, Hardcover)
  162. Computers and Games : First International Conference, Cg'98, Tsukuba, Japan, November 11-12, 1998 Proceedings (Lecture Notes in Computer Science, 1558) , by H. Jaap Van Den Herik , Hiroyuki Iida (Paperback, 15 July, 1999)
  163. Computers and Games : Second International Conference, CG 2001, Hamamatsu, Japan, October 26-28, 2000 Revised Papers (Lecture Notes in Computer Science) , by Tony Marsland , Ian Frank (Paperback, 05 March, 2002)
  164. Computing Equilibria and Fixed Points : The Solution of Nonlinear Inequalities (Theory and Decision Library. Series C, Game Theory, Mathematical programminG, and Operations Research, V. 21) , by Zaifu Yang (Hardcover, May, 1999)
  165. Constraint-Based Agents , by Alexander Nareyek (Paperback, 09 August, 2001)
  166. Corel Paint Shop Pro X Revealed - Sonja Shea (2006-01-25, Paperback)
  167. Coreldraw 12 : The Official Guide - Steve Bain (2004-01-28, Paperback)
  168. Counter-Strike PWNAGE Guide - The Official Guide to Pwning Noobs , by Wilson Lai , Henry Lai (Digital, ..)
  169. Creating Casual Games for Profit & Fun (Charles River Media Game Development) , by Allen Partridge (Paperback, 13 February, 2007)
  170. Creating Emotion in Games : The Craft and Art of Emotioneering , by David Freeman (Paperback, 15 September, 2003)
  171. Creating Fractals (Graphics Series) , by Roger Stevens (Paperback, 15 August, 2005)
  172. Creating Motion Graphics with After Effects, Vol. 1 : The Essentials (3rd Edition, Version 6.5) - Trish Meyer (2004-09-10, Paperback)
  173. Creating Motion Graphics with After Effects, Vol. 2 : Advanced Techniques (3rd Edition, Version 6.5) - Trish Meyer (2005-06-01, Paperback)
  174. Creating the Art of the Game (New Riders Games) - Matthew Omernick (2004-03-23, Paperback)
  175. Creative Photoshop Portrait Techniques (A Lark Photography Book) , by Duncan Evans , Tim Shelbourne (Paperback, 28 January, 2006)
  176. Cross-Platform Game Programming (Game Development) (Game Development) , by Steven Goodwin (Paperback, March, 2005)
  177. Crossworld , by MARC ROMANO (Digital, ..)
  178. CSI #7 : Killing Game , by Max, Allan Collins (Digital, ..)
  179. CSI #7 : Killing Game , by Max, Allan Collins (Digital, ..)
  180. Dancing Barefoot , by Wil Wheaton (Paperback, 01 January, 2004)
  181. Dangerous Games , by Charlene Teglia (Digital, ..)
  182. DarkBASIC Pro Game Programming, Second Edition - Jonathan S. Harbour (2006-09-07, Paperback)
  183. Data Structures and Algorithms for Game Developers (Game Development Series) , by Allen Sherrod (Paperback, 04 May, 2007)
  184. Dead Rising(tm) Official Strategy Guide (Official Strategy Guides (Bradygames)) (Official Strategy Guides (Bradygames)) - BradyGames (2006-08-07, Paperback)
  185. Deconstructing Golden Tee LIVE , by Incredible Technologies , Joe Kraynak (Paperback, 13 October, 2005)
  186. Deconstructing the Elements with 3ds Max, Second Edition : Create natural fire, earth, air and water without plug-ins - Pete Draper (2006-04-18, Paperback)
  187. Defensive Design for the Web : How to improve error messages, help, forms, and other crisis points (VOICES) - 37signals (2004-03-02, Paperback)
  188. Design First for 3D Artists , by Geoffrey Kater (Paperback, 15 December, 2005)
  189. Designer's Guide to Mac OS X Tiger - Jeff Gamet (2006-06-20, Paperback)
  190. Designing 3D Games That Sell! (Graphics Series) , by Luke Ahearn (Paperback, April, 2001)
  191. Designing Virtual Worlds - Richard Bartle (2003-07-15, Paperback)
  192. Developing and Debugging Cross-Platform Shaders , by Alex Boreskov (Paperback, 01 April, 2006)
  193. Developing Games in Java - David Brackeen (2003-08-14, Paperback)
  194. Developing Serious Games (Game Development Series) , by Bryan Bergeron (Paperback, 10 January, 2006)
  195. Devil May Cry 3 Official Strategy Guide (Signature) , by Dan Birlew (Paperback, 28 February, 2005)
  196. Differentiable Optimization and Equation Solving , by John Nazareth (Hardcover, 05 March, 2003)
  197. Digital Calligraphy with Photoshop , by George Thomson (Paperback, 09 December, 2004)
  198. Digital Character Design and Painting : The Photoshop CS Edition (Graphics Series) (Graphics Series) - Don Seegmiller (2004-08, Paperback)
  199. Digital Fantasy Painting Workshop - Martin Mckenna (2004-10-01, Paperback)
  200. Digital Game-Based Learning - Marc Prensky (2007-03, Paperback)
  201. Digital Illusion : Entertaining the Future with High Technology (Siggraph Series) , by Clark Dodsworth (Paperback, 05 August, 1997)
  202. Digital Nation : Toward an Inclusive Information Society , by Anthony G. Wilhelm (Paperback, 01 April, 2006)
  203. Digital Sci-Fi Art : A Step-by-Step Guide to Creating Stunning, Futuristic Images - Michael Burns (2004-11-01, Paperback)
  204. DirectX9 User Interfaces : Design and Implementation (Wordware Game Developer's Library) , by Alan Thorn (Paperback, April, 2004)
  205. Discover the Game with Alias : An In-Depth Look at Game Art Creation in Maya and Alias MotionBuilder , by Alias Learning Tools (Paperback, 07 November, 2005)
  206. Dreamweaver 8 Accelerated : A Full-Color Guide (Accelerated) , by Youngjin.com (Paperback, 18 December, 2006)
  207. DV Filmmaking : From Start to Finish (O'Reilly Digital Studio) - Ian Aronson (2006-01-11, Paperback)
  208. Elementary Game Programming & Simulations Using Jamagic (Game Development Series) , by Sergio Perez (Paperback, 27 December, 2002)
  209. Enthusia Professional Racing Official Strategy Guide (Osg - Official Strategy Guide) , by Doug Walsh (Paperback, 25 April, 2005)
  210. Essays and Surveys in Metaheuristics , by Celso C. Ribeiro , Pierre Hansen , P. Hansen (Hardcover, 01 October, 2001)
  211. Essential 3ds max 8 (Wordware Applications Library) , by Josh Robinson (Paperback, 25 June, 2006)
  212. Essential Mathematics for Games and Interactive Applications : A Programmer's Guide (The Morgan Kaufmann Series in Interactive 3d Technology) (The Morgan Kaufmann Series in Interactive 3d Technology) - James M. Van Verth (2004-03-25, Hardcover)
  213. Essentials for Design Macromedia(R) Director(R) MX 2004 Comprehensive (Essentials for Design) , by Tara Gray (Spiral-bound, 17 November, 2004)
  214. Evolutionary Algorithms (The IMA Volumes in Mathematics and its Applications) , by Lawrence D. Davis , Kenneth De Jong , Michael D. Vose , L.Darrell Whitley (Hardcover, 04 June, 1999)
  215. Experience XSI 4 : The Official SOFTIMAGE | XSI 4 Guide to Character Creation , by Aaron Sims , Michael Isner (Paperback, 21 June, 2004)
  216. Exploiting Online Games : Cheating Massively Distributed Systems (Addison-Wesley Software Security Series) - Greg Hoglund (2007-07-09, Paperback)
  217. Exploring 3D Modeling with 3ds Max 7 (Design Exploration) , by Steven Till , Jim O'Connell (Paperback, 13 April, 2005)
  218. Exploring 3D Modeling with Cinema 4D R9 (Design Exploration) - Tony Alley (2005-07-19, Paperback)
  219. Exploring Illustrator CS2 (Design Exploration Series) , by Annesa Hartman (Paperback, 22 July, 2005)
  220. Exploring InDesign CS , by Terry Rydberg (Paperback, 03 August, 2004)
  221. Exploring Photoshop CS2 (Design Exploration) - Annesa Hartman (2005-09-20, Paperback)
  222. Exploring Typography (Design Exploration Series) - Tova Rabinowitz (2006-02-21, Paperback)
  223. Exploring Web Design (Design Exploration Series) - Jeremy Vest (2004-11-16, Paperback)
  224. Exposure and Lighting for Digital Photographers Only (For Only) - Michael Meadhra (2006-11-29, Paperback)
  225. Extreme NXT : Extending the LEGO MINDSTORMS NXT to the Next Level (Technology in Action) - Michael Gasperi (2007-04-09, Paperback)
  226. Far Cry Instincts Official Strategy Guide , by Michael Lummis (Paperback, 16 May, 2005)
  227. Flash 3D : Animation, Interactivity, and Games , by Jim Ver Hague , Chris Jackson (Paperback, 18 October, 2006)
  228. Flash 8 Cookbook (Cookbooks (O'Reilly)) , by Joey Lott (Paperback, 12 April, 2006)
  229. Flash MX 2004 : Graphics, Animation & Interactivity , by James L. Mohler (Paperback, 31 October, 2003)
  230. Flash Out of the Box , by Robert Hoekman (Paperback, August, 2004)
  231. Flashe8 Accelerated : A Full-Color Guide (Accelerated) , by Youngjin.com (Paperback, 07 August, 2006)
  232. Focus On 3D Models (Game Development) , by Evan Pipho (Paperback, 27 December, 2002)
  233. Focus On 3D Terrain Programming (Game Development) , by Trent Polack (Paperback, 11 December, 2002)
  234. Focus On Curves and Surfaces (Focus on Game Development) , by Kelly Dempski (Paperback, 25 November, 2002)
  235. Focus On SDL (The Premier Press Game Development Series) - Ernest Pazera (2002-11-18, Paperback)
  236. Foundation 3ds Max 8 Architectural Visualization - Brian L. Smith (2006-04-24, Hardcover)
  237. Foundation ActionScript for Macromedia Flash MX 2004 , by Sham Bhangal (Paperback, 26 April, 2004)
  238. Foundation Flash 8 (Foundation) - Sham Bhangal (2005-10-31, Paperback)
  239. Foundation Flash Applications for Mobile Devices (Foundation) , by Richard Leggett , Scott Janousek , Weyert de Boer (Hardcover, 25 December, 2006)
  240. Foundation Macromedia Flash MX 2004 , by Kristian Besley , Sham Bhangal , Sham Bhangal (Paperback, 02 February, 2006)
  241. Foundation XML for Flash (Foundation) , by Sas Jacobs (Paperback, 03 October, 2005)
  242. Freedom Force(R) vs. The Third Reich Official Strategy Guide (Bradygames Strategy Guides) , by Laura Parkinson (Paperback, 08 March, 2005)
  243. From the TV to the Couch Media Center Edition 2005 , by David, J Robertson (Digital, ..)
  244. FrontPage 2003 (The Missing Manual) - Jessica Mantaro (2005-08-18, Paperback)
  245. Full Spectrum Warrior : Ten Hammers Official Strategy Guide (Official Strategy Guides S.) , by BradyGames (Paperback, 16 March, 2006)
  246. Fun and Games With the Computer , by Edwin R. Sage (Paperback, June, 1975)
  247. Fundamentals of Game Design (Game Design and Development Series) - Ernest Adams (2006-09-13, Paperback)
  248. Fundamentals of Math and Physics for Game Programmers (Game Design and Development Series) , by Wendy Stahler (Paperback, 28 July, 2005)
  249. Fundamentals of SVG Programming : Concepts to Source Code (Graphics Series) , by Oswald Campesato (Paperback, 16 September, 2003)
  250. Fuzzy and Multiobjective Games for Conflict Resolution (Studies in Fuzziness and Soft Computing) , by Ichiro Nishizaki , Masatoshi Sakawa (Hardcover, 26 March, 2001)
  251. Fuzzy Mathematical Programming and Fuzzy Matrix Games (Studies in Fuzziness and Soft Computing) , by C.R. Bector , Suresh Chandra (Hardcover, 19 January, 2005)
  252. Game Architecture and Design : A New Edition - Andrew Rollings (2003-10-24, Paperback)
  253. Game Art : Creation, Direction, and Careers (Game Development) (Game Development) , by Riccard Linde (Paperback, February, 2005)
  254. Game Art for Teens (Game Development Series) , by Les Pardew (Paperback, 23 March, 2004)
  255. Game Art for Teens, Second Edition , by Les Pardew (Paperback, 07 November, 2005)
  256. Game Audio Programming (Advances in Computer Graphics and Game Development Series) , by James Boer (Hardcover, 25 October, 2002)
  257. Game Character Design Complete : Using 3ds Max 8 and Adobe Photoshop CS2 , by David Franson , Eric Thomas (Paperback, 16 June, 2006)
  258. Game Creation and Careers : Insider Secrets from Industry Experts , by Marc Saltzman (Paperback, 24 June, 2003)
  259. Game Design : From Blue Sky to Green Light , by Deborah Todd (Paperback, 01 March, 2007)
  260. Game Design : A Practical Approach (Game Development Series) , by Paul Schuytema (Paperback, 27 July, 2006)
  261. Game Design : Principles, Practice, and Techniques - The Ultimate Guide for the Aspiring Game Designer - Jim Thompson (2007-03-09, Paperback)
  262. Game Design : The Art and Business of Creating Games (Prima Tech's Game Development) , by Bob Bates (Paperback, 01 April, 2002)
  263. Game Design : Theory and Practice (2nd Edition) (Wordware Game Developer's Library) - Richard Rouse (2001-02-25, Paperback)
  264. Game Design Complete , by Patrick O'Luanaigh (Paperback, 12 December, 2005)
  265. Game Design for Teens (Premier Press Game Development) , by Les Pardew , Scott Pugh , Eric Nunamaker , Brent L. Iverson , Ross Wolfley (Paperback, 30 September, 2004)
  266. Game Design Foundations (Wordware Game and Graphics Library) , by Roger E. Pedersen (Paperback, 25 April, 2003)
  267. Game Design Perspectives (with CD-ROM) (Advances in Computer Graphics and Game Development Series) , by Francois Dominic Laramee (Paperback, 15 June, 2002)
  268. Game Design, Second Edition - Bob Bates (2004-09-16, Paperback)
  269. Game Developer's Guide to Cybiko (With CD-ROM) , by Ernest Pazera (Paperback, 15 December, 2001)
  270. Game Development and Production (Wordware Game Developer's Library) , by Erik Bethke (Paperback, 25 January, 2003)
  271. Game Development Essentials : An Introduction - Jeannie Novak (2007-08-09, Paperback)
  272. Game Development Essentials : An Introduction , by Jeannie Novak (CD-ROM, 09 September, 2004)
  273. Game Development Essentials : Game Interface Design , by Kevin Saunders , Jeannie Novak (Paperback, 02 November, 2006)
  274. Game Development Essentials : Game Project Management : Game Project Management (Game Development Essentials) , by John Hight , Jeannie Novak (Paperback, 27 March, 2007)
  275. Game Development Essentials : Game Story & Character Development - Marianne Krawczyk (2006-03-23, Paperback)
  276. Game Development Essentials : Video Game Art , by Todd Gantzler (Paperback, 23 July, 2004)
  277. Game Development With LUA (Game Development Series) , by Paul Schuytema , Mark Manyen (Paperback, 05 August, 2005)
  278. Game Engine Toolset Development , by Graham Wihlidal (Paperback, 06 March, 2006)
  279. Game Guru : Role-Playing Games (Premier Press Game Development (Paperback)) , by Dave Morris , Leo Hartas (Paperback, 03 November, 2004)
  280. Game Guru : Strategy Games (Game Guru) , by Dave Morris (Paperback, 18 October, 2004)
  281. Game Interface Design , by Brent Fox (Paperback, 28 December, 2004)
  282. Game Level Design (Game Development Series) - Ed Byrne (2004-12-21, Paperback)
  283. Game Modeling Using Low Polygon Techniques (Charles River Media Graphics) , by Chad Walker , Eric Walker (Paperback, 15 August, 2001)
  284. Game Physics (Interactive 3d Technology Series) , by David H. Eberly (Hardcover, 08 December, 2003)
  285. Game Physics Engine Development (The Morgan Kaufmann Series in Interactive 3D Technology) - Ian Millington (2007-03-07, Hardcover)
  286. Game Production Handbook (Game Development Series) , by Heather M Chandler (Paperback, 19 January, 2006)
  287. Game Programming : The L Line, The Express Line to Learning (The L Line : The Express Line To Learning) , by Andy Harris (Paperback, 09 February, 2007)
  288. Game Programming All in One, Second Edition , by Jonathan S. Harbour (Paperback, 17 June, 2004)
  289. Game Programming All in One, Third Edition - Jonathan S. Harbour (2006-10-23, Paperback)
  290. Game Programming for Teens, Second Edition - Maneesh Sethi (2005-05-06, Paperback)
  291. Game Programming Gems (Game Programming Gems Series) - Mark DeLoura (2000-08, Hardcover)
  292. Game Programming Gems 2 (Game Programming Gems Series) , by Mark DeLoura (Hardcover, 01 October, 2001)
  293. Game Programming Gems 3 (Game Programming Gems Series) , by Dante Treglia (Hardcover, 25 July, 2002)
  294. Game Programming Gems 4 (Game Programming Gems Series) (Game Programming Gems Series) , by Andrew Kirmse (Hardcover, 03 March, 2004)
  295. Game Programming Gems 5 (Game Programming Gems Series) - Kim Pallister (2005-02, Hardcover)
  296. Game Programming Gems 6 (Book & CD-ROM) (Game Development Series) - Mike Dickheiser (2006-03-07, Hardcover)
  297. Game Programming Golden Rules (Game Development Series) , by Martin Brownlow (Paperback, 12 March, 2004)
  298. Game Programming In C++ : Start To Finish (Game Development Series) , by Erik Yuzwa (Paperback, 11 January, 2006)
  299. Game Programming With Python (Game Development Series) , by Sean Riley (Paperback, 24 October, 2003)
  300. Game Testing All in One (Game Development Series) , by Charles P. Schultz , Robert Bryant , Tim Langdell (Paperback, 21 February, 2005)
  301. Game Theory for Wireless Engineers , by Allen MacKenzie , Luiz DaSilva , William Tranter (Digital, ..)
  302. Game Writing : Narrative Skills for Videogames (Charles River Media Game Development) - (2006-07-03, Paperback)
  303. Gameology : And the World of the Computer , by David A. Caldarola (Paperback, 01 February, 2001)
  304. Games Diversions & Perl Culture : Best of the Perl Journal , by Jon Orwant (Paperback, August, 2004)
  305. Games Programming , by Eric Solomon (Paperback, 14 June, 1984)
  306. Gaming Hacks : 100 Industrial-Strength Tips & Tools , by Simon Carless (Paperback, August, 2004)
  307. Gender Inclusive Game Design : Expanding The Market (Advances in Computer Graphics and Game Development Series) , by Sheri Graner Ray (Hardcover, September, 2003)
  308. Genetic Algorithms and Fuzzy Multiobjective Optimization (Operations Research/Computer Science Interfaces Series) , by M. Sakawa (Hardcover, 15 January, 2002)
  309. Geocaching : Hike and Seek with Your GPS , by Erik Sherman (Paperback, April, 2004)
  310. George DeWolfe's Digital Photography Fine Print Workshop - George DeWolfe (2006-04-25, Paperback)
  311. Get in the Game : Careers in the Game Industry , by Marc Mencher (Paperback, October, 2002)
  312. Getting Ready a Career As a Video Game Designer (Getting Ready for Careers) , by Bill Lund (Library Binding, September, 1997)
  313. Google Maps Hacks : Tips & Tools for Geographic Searching and Remixing (Hacks) , by Rich Gibson , Schuyler Erle , Creators of Google Maps (Paperback, 01 January, 2006)
  314. GPU Gems : Programming Techniques, Tips, and Tricks for Real-Time Graphics - Randima Fernando (2004-03-22, Hardcover)
  315. GPU Gems 2 : Programming Techniques for High-Performance Graphics and General-Purpose Computation (Gpu Gems) - Matt Pharr (2005-03-03, Hardcover)
  316. Grand Theft Auto Liberty City Stories - Official Strategy Guide for PlayStation 2 , by BradyGames (Paperback, 31 May, 2006)
  317. Graphics Gems I (Graphics Gems - IBM) , by Andrew S. Glassner (Hardcover, 01 June, 1990)
  318. Graphics Programming Methods (Graphics Series) , by Jeff Lander (Hardcover, 24 July, 2003)
  319. Graphics Tools : The JGT Editors' Choice , by Ronen Barzel (Hardcover, 08 August, 2005)
  320. Hacking Photoshop CS2 , by Shangara Singh (Paperback, 21 October, 2005)
  321. Hacking the PSP : Cool Hacks, Mods, and Customizations for the SonyePlayStationePortable (ExtremeTech) - Auri Rahimzadeh (2006-10-30, Paperback)
  322. Hacking the Xbox : An Introduction to Reverse Engineering - Andrew Huang (2003-07, Paperback)
  323. Hacking Video Game Consoles : Turn your old video game systems into awesome new portables (ExtremeTech) - Benjamin Heckendorn (2005-02-18, Paperback)
  324. Hacking World of Warcraft (ExtremeTech) - Daniel Gilbert (2007-06-05, Paperback)
  325. Half-Life 2 : Episode 1 (Prima Official Game Guide) , by David Hodgson (Paperback, 30 May, 2006)
  326. Half Life 2 Mods For Dummies (For Dummies (Computer/Tech)) , by Erik Guilfoyle (Paperback, 17 January, 2007)
  327. Handbook of Computer Game Studies , by Joost Raessens , Jeffrey Goldstein (Hardcover, 01 June, 2005)
  328. Haunting Ground Official Strategy Guide (Official Strategy Guides (Bradygames)) , by BradyGames (Paperback, 05 May, 2005)
  329. Heroes of Might and Magic V (Prima Official Game Guide) , by Fletcher Black (Paperback, 23 May, 2006)
  330. High Dynamic Range Imaging : Acquisition, Display, and Image-Based Lighting (The Morgan Kaufmann Series in Computer Graphics) (The Morgan Kaufmann Series in Computer Graphics) , by Erik Reinhard , Greg Ward , Sumanta Pattanaik , Paul Debevec (Hardcover, 24 August, 2005)
  331. Hitman : Blood Money (Prima Official Game Guide) - Michael Knight (2006-05-30, Paperback)
  332. How to Maximize Your Child's Learning Ability : A Complete Guide to Choosing and Using the Best Computer Games, Activities, Learning Aids, Toys, and t , by Lauren Bradway , Barbara Albers Hill (Paperback, December, 2003)
  333. How to Wow with Illustrator (How to Wow) , by Ron Chan , Barbara Obermeier (Paperback, 13 December, 2006)
  334. I Love Games Graphics , by Tsuyoshi Kusano , Nobuhiko Sagara , Kazutoshi Iida (Hardcover, May, 2004)
  335. Illustrating with Macromedia Flash Professional 8 (Internet Series) , by Robert Firebaugh (Paperback, 12 April, 2006)
  336. Illustrations with Photoshop : A Designer's Notebook , by William Rodarmor (Paperback, 10 December, 2004)
  337. Illustrator CS for Dummies - Ted Alspach (2003-10-13, Paperback)
  338. Illustrator CS2 Bible - Ted Alspach (2005-08-08, Paperback)
  339. Illustrator CS2 for Windows & Macintosh (Visual QuickStart Guide) - Elaine Weinmann (2005-09-20, Paperback)
  340. Illustrator CS2 Killer Tips - Dave Cross (2005-09-23, Paperback)
  341. InDesign Production Cookbook (Cookbooks (O'Reilly)) - Alistair Dabbs (2005-11-28, Paperback)
  342. Indie Game Development Survival Guide (Game Development Series) , by David Michael (Paperback, 18 August, 2003)
  343. Infinite Game Universe : Mathematical Techniques (Advances in Computer Graphics and Game Development) (Advances in Computer Graphics and Game Development Series) , by Guy W. Lecky-Thompson (Hardcover, June, 2001)
  344. Infinite Game Universe, Volume 2 : Level Design, Terrain, and Sound (Advances in Computer Graphics and Game Development Series) , by Guy W. Lecky-Thompson (Hardcover, June, 2002)
  345. Information Design , by Robert Jacobson (Paperback, 28 August, 2000)
  346. Innovation Games : Creating Breakthrough Products Through Collaborative Play - Luke Hohmann (2006-08-28, Paperback)
  347. Inspired 3D Advanced Rigging and Deformations (Inspired 3D) , by Brad Clark , John Hood , Joe Harkins (Paperback, 25 March, 2005)
  348. Instant Attorney's Click-Wrap License Agreement , by Brian D. Spross (Digital, 29 July, 2003)
  349. Interactive Storytelling : Techniques for 21st Century Fiction , by Andrew Glassner (Paperback, 15 March, 2004)
  350. Introducing Character Animation with Blender - Tony Mullen (2007-02-27, Paperback)
  351. Introducing Maya 7 : 3D for Beginners , by Dariush Derakhshani (Paperback, 10 November, 2005)
  352. Introducing Maya 8 : 3D for Beginners +CD , by Dariush Derakhshani (Paperback, 09 October, 2006)
  353. Introduction to 3D Game Engine Design Using DirectX 9 and C# , by Lynn Thomas Harrison (Paperback, 20 August, 2003)
  354. Introduction to 3D Game Programming with Direct X 9.0c : A Shader Approach (Wordware Game and Graphics Library) - Frank Luna (2006-06-25, Paperback)
  355. Introduction to 3D Game Programming with DirectX 9 (Wordware Game and Graphics Library) - Frank D. Luna (2003-05-25, Paperback)
  356. Introduction To Computer Graphics (Graphics Series) , by H. Bungartz , M. Griebel , C. Zenger (Hardcover, April, 2004)
  357. Introduction to Game Development (Game Development Series) - Steve Rabin (2005-06, Hardcover)
  358. Introduction to Level Design for PC Games (Game Development Series) , by Andrew Charles Clayton (Paperback, May, 2003)
  359. Introduction to The Game Industry (Game Design and Development Series) - Michael E. Moore (2006-10-10, Paperback)
  360. iPod and iTunes : The Missing Manual (Missing Manuals) , by Jude Biersdorfer (Paperback, 29 March, 2005)
  361. J2ME Game Programming (Game Development) , by Martin J. Wells (Paperback, 22 March, 2004)
  362. J2ME Games With MIDP2 , by Carol Hamer (Paperback, 01 June, 2004)
  363. Java Graphics Programming Library : Concepts to Source Code (with CD-ROM) (Advances in Computer Graphics and Game Development Series) , by Oswald Campesato (Hardcover, 25 March, 2002)
  364. Java Programming, 4th Edition - Joyce Farrell (2007-02-06, Paperback)
  365. Java Puzzlers : Traps, Pitfalls, and Corner Cases - Joshua Bloch (2005-06-24, Paperback)
  366. Killer Game Programming in Java - Andrew Davison (2005-05-20, Paperback)
  367. Killing Game , by Felicity Heaton (Digital, ..)
  368. Lara Croft Tomb Raider Anniversary : Prima Official Game Guide (Prima Official Game Guides) - David Hodgson (2007-06-05, Paperback)
  369. Learn C++ By Making Games (Charles River Media Programming) , by Erik Yuzwa , Francois Dominic Laramee (Paperback, 04 August, 2006)
  370. Learn VB .NET Through Game Programming , by Matthew Tagliaferri (Paperback, 08 August, 2003)
  371. Learning Design : A Handbook on Modelling and Delivering Networked Education and Training , by Rob Koper , Colin Tattersall (Hardcover, 19 April, 2005)
  372. Learning Design with Alias StudioTools : A Hands-on Guide to Modeling and Visualization in 3D (Official Alias Training Guide) , by Alias Learning Tools (Paperback, 17 April, 2006)
  373. Learning Macromedia Fireworks 8 (DDC Learning Series) , by Brian Underdahl (Spiral-bound, 03 February, 2006)
  374. Learning Maya 6 | Dynamics , by Alias (Paperback, 14 May, 2004)
  375. Learning Maya 6 | Foundation - Alias (2004-04-19, Paperback)
  376. Learning Maya 6 | Unlimited Features , by Alias (Paperback, 23 April, 2004)
  377. Learning Maya 7 : Foundation - Alias Learning Tools (2005-09-09, Paperback)
  378. Learning Maya 7 : Maya Unlimited Features , by Alias Learning Tools (Paperback, 04 January, 2006)
  379. Learning Maya 7 : The Modeling and Animation Handbook - Alias Learning Tools (2005-09-23, Paperback)
  380. Learning Maya 7 : The Special Effects Handbook - Alias Learning Tools (2005-10-07, Paperback)
  381. LEGO Mindstorms Masterpieces : Building Advanced Robots , by Mario Ferrari , Giulio Ferrari , Kevin Clague , J. P. Brown , Ralph Hempel , Doug Carlson (Paperback, February, 2003)
  382. LEGO MINDSTORMS NXT-G Programming Guide (Technology in Action) - James Floyd Kelly (2007-07-12, Paperback)
  383. LEGO MINDSTORMS NXT : The Mayan Adventure (Technology in Action) - James Floyd Kelly (2006-12-11, Paperback)
  384. LEGO Software Power Tools, With LDraw, MLCad, and LPub , by Kevin Clague , Miguel Agullo , Lars C. Hassing (Paperback, January, 2003)
  385. Lego Star Wars (Prima Official Game Guide) - Michael Littlefield (2006-09-12, Paperback)
  386. Level Design for Games : Creating Compelling Game Experiences (New Riders Games) - Phil Co (2006-02-08, Paperback)
  387. LightWave v9 Lighting (Wordware Game and Graphics Library) , by Nicholas Boughen (Paperback, 25 June, 2007)
  388. Linux Multimedia Hacks : Tips & Tools for Taming Images, Audio, and Video (Hacks) , by Kyle Rankin (Paperback, 17 November, 2005)
  389. Macromedia Director MX 2004 Bible - Brian Underdahl (2004-09-03, Paperback)
  390. Macromedia Dreamweaver MX 2004 Killer Tips , by Joseph Lowery , Angela C. Buraglia (Paperback, 03 November, 2003)
  391. Macromedia Fireworks 8 : Training from the Source - Patti Schulze (2005-09-29, Paperback)
  392. Macromedia Flash 5 ActionScript for Fun and Games , by Gary Rosenzweig (Paperback, 13 April, 2001)
  393. Macromedia Flash MX 2004 Games Most Wanted , by Sham Bhangal , Glen Rhodes , Kristian Besley , Brian Monnone , Steve Young , Keith Peters , Anthony Eden , Brad Ferguson (Paperback, 10 November, 2003)
  394. Macromedia Flash MX ActionScript for Fun and Games (With CD-ROM) , by Gary Rosenzweig (Paperback, 16 July, 2002)
  395. Macromedia Flash MX Game Design Demystified , by Jobe Makar (Paperback, 09 September, 2002)
  396. Macromedia Flash Professional 8 Game Development - Glen Rhodes (2006-06-01, Paperback)
  397. Macromedia Flash Professional 8 Game Graphics , by Robert Firebaugh (Paperback, 21 September, 2006)
  398. Madagascar Official Strategy Guide (Official Strategy Guides (Bradygames)) , by BradyGames (Paperback, 23 May, 2005)
  399. Make Amazing Games In Minutes (Game Development Series) , by Jason Darby (Paperback, 14 October, 2005)
  400. Make Your Own Music Videos with Adobe Premiere , by Pete Kennedy , Maura Kennedy (Paperback, 15 June, 2002)
  401. Making a Game Demo : From Concept to Demo Gold (Wordware Game Developer's Library) , by Chad Walker , Jani Kajala , Eric Walker (Paperback, 25 July, 2005)
  402. Managed DirectX 9 Kick Start : Graphics and Game Programming (Kick Start) - Tom Miller (2003-10-24, Paperback)
  403. Mapping and Modding Half-Life 2 Complete , by Tim Holt (Paperback, 15 April, 2008)
  404. Mapping Hacks : Tips & Tools for Electronic Cartography (Hacks) - Schuyler Erle (2005-06-09, Paperback)
  405. Massively Multiplayer Game Development (Game Development Series) - Thor Alexander (2003-02-14, Hardcover)
  406. Massively Multiplayer Game Development 2 (Game Development) - Thor Alexander (2005-02, Hardcover)
  407. Master Visually 3ds Max 8 (Master VISUALLY) - Jon McFarland (2006-02-20, Paperback)
  408. Master Visually Photoshop Elements 3 , by Laurie Ulrich Fuller (Paperback, 29 April, 2005)
  409. Mastering Unreal Technology : The Art of Level Design - Jason Busby (2004-12-02, Paperback)
  410. Masters of Doom : How Two Guys Created an Empire and Transformed Pop Culture , by David Kushner (Paperback, 11 May, 2004)
  411. Mathematics and Physics for Programmers (Game Development Series) - Danny Kodicek (2005-05, Paperback)
  412. Mathematics for 3D Game Programming and Computer Graphics, Second Edition (Game Development Series) - Eric Lengyel (2003-11-18, Hardcover)
  413. Mega Man Battle Network 6 Official Strategy Guide (Bradygames Official Strategy Guides) (Bradygames Official Strategy Guides) , by BradyGames (Paperback, 01 June, 2006)
  414. Mega Man ZX Official Strategy Guide (Official Strategy Guides (Bradygames)) , by BradyGames (Paperback, 06 September, 2006)
  415. Meta-Heuristics : Theory and Applications , by Ibrahim H. Osman , James P. Kelly (Hardcover, 31 March, 1996)
  416. Micro Java Game Development , by David Fox , Roman Verhovsek (Paperback, 18 April, 2002)
  417. Microsoft ADO.NET Professional Projects (Professional Projects) , by Sanjeev Rohilla , Surbhi Malhotra (Paperback, 02 March, 2002)
  418. Microsoft Flight Simulator X For Pilots Real World Training - Jeff Van West (2007-06-18, Paperback)
  419. Microsoft Visual Basic 6.0 : Games Programming , by Catherine Dwyer , Jeanine Meyer (Spiral-bound, 20 April, 2001)
  420. Microsoft XNA Game Studio Creators Guide - Stephen Cawood (2007-06-25, Paperback)
  421. Microsoft(R) XNA Unleashed : Graphics and Game Programming for Xbox 360 and Windows (Unleashed) - Chad Carter (2007-07-26, Paperback)
  422. Mobile 3D Game Development : From Start to Market (Charles River Media Game Development) , by Carlos Morales , David Nelson (Paperback, 22 February, 2007)
  423. Mobile 3D Graphics : Learning 3D Graphics with the Java Micro Edition , by Claus Hofele (Paperback, 01 March, 2007)
  424. Mobile Device Game Development (Game Development Series) , by Clayton E Crooks II (Paperback, October, 2004)
  425. Mobile Games : Creating Business with Nokia's N-Gage , by Jouni Paavilainen (Paperback, 02 October, 2003)
  426. Monster's Handbook : A Sourcebook for Creating and Customizing d20 System Monsters (Legends & Lairs, d20 System) (Legends & Lairs) , by Fantasy Flight Games (Hardcover, 01 November, 2002)
  427. More OpenGL Game Programming , by Dave Astle (Paperback, 01 November, 2005)
  428. More than a Game : The Computer Game as Fictional Form , by Barry Atkins (Paperback, 06 September, 2003)
  429. Multi-Objective Optimization Using Evolutionary Algorithms , by Kalyanmoy Deb , Deb Kalyanmoy (Hardcover, 01 February, 2001)
  430. Multiplayer Game Programming w/CD (Prima Tech's Game Development) , by Todd Barron , LostLogic (Paperback, 14 June, 2001)
  431. N3 : Ninety-Nine Nights (Prima Official Game Guide) , by Fernando Bueno (Paperback, 15 August, 2006)
  432. Nanobreaker Official Strategy Guide (Osg - Official Strategy Guide) , by Tim Bogenn (Paperback, 28 January, 2005)
  433. Neo-Baroque Aesthetics and Contemporary Entertainment (Media in Transition) , by Angela Ndalianis (Hardcover, 01 April, 2004)
  434. NFL Head Coach (Prima Official Game Guide) , by Jim Boyd (Paperback, 20 June, 2006)
  435. Non-Photorealistic Rendering , by Bruce Gooch , Amy Gooch (Hardcover, July, 2001)
  436. Notes on Graphic Design and Visual Communication - Gregg Berryman (1990-12-01, Paperback)
  437. Numerical Optimization , by J. Frederic Bonnans , Jean Charles Gilbert , Claude Lemarechal , Claudia A. Sagastizabal (Paperback, 12 February, 2003)
  438. Official Butterfly.net Game Developer's Guide (Wordware Game Developer's Library) , by Andrew Mulholland (Paperback, September, 2004)
  439. One Jump Ahead : Challenging Human Supremacy in Checkers , by Jonathan Schaeffer (Hardcover, 24 April, 1997)
  440. Open Source Game Programming : QT Games For KDE, PDAs, And Windows (Game Development Series) , by Martin Heni , Andreas Beckermann (Paperback, 03 October, 2005)
  441. OpenGL ES Game Development (Game Development Series) , by Dave Astle , Dave Durnil (Paperback, 16 September, 2004)
  442. OpenGL Game Development (Wordware Applications Library) , by Chris Seddon (Paperback, February, 2005)
  443. OpenGL Game Programming w/CD (Prima Tech's Game Development) , by Kevin Hawkins , Dave Astle (Paperback, 01 May, 2002)
  444. OpenGL(R) Library (3rd Edition) (OpenGL) , by Dave Shreiner , OpenGL Architecture Review Board et al. , Randi Rost (Hardcover, 27 July, 2006)
  445. OpenOffice.org Writer : The Free Alternative to Microsoft Word , by Jean Weber (Paperback, 23 July, 2004)
  446. Optimization : Algorithms and Consistent Approximations (Applied Mathematical Sciences) , by Elijah Polak (Hardcover, 20 June, 1997)
  447. Paint Shop Pro 8 Power! (Power) , by Lori J. Davis (Paperback, 27 November, 2003)
  448. Paint Shop Pro 9 For Dummies (For Dummies (Computer/Tech)) - David C. Kay (2005-01-28, Paperback)
  449. Painting the Digital River : How an Artist Learned to Love the Computer , by James Faure Walker (Hardcover, 17 January, 2006)
  450. Parallel Computing in Optimization (Applied Optimization, Vol. 7) , by Athanasios Migdalas , Panos M. Pardalos , Sverre Story (Hardcover, June, 1997)
  451. Pariah Official Strategy Guide (Bradygames) , by BradyGames (Paperback, 02 May, 2005)
  452. Parlor Games , by Jess Michaels , Leda Swann (Digital, ..)
  453. Patterns in Game Design (Game Development Series) (Game Development Series) , by Staffan Bjork , Jussi Holopainen (Paperback, 20 December, 2004)
  454. Persuasive Games : The Expressive Power of Videogames - Ian Bogost (2007-07-01, Hardcover)
  455. Photo Salvage with Adobe Photoshop : Techniques for Saving Damaged Prints, Slides and Negatives (Solutions) , by Jack Drafahl , Sue Drafahl (Paperback, 28 January, 2003)
  456. Photoshop 7 for Windows & Macintosh (Visual QuickStart Guide) - Elaine Weinmann (2002-08-16, Paperback)
  457. Photoshop Blending Modes Cookbook for Digital Photographers : 49 Easy-to-Follow Recipes to Fix Problem Photos and Create Amazing Effects (Cookbooks (O'Reilly)) - John Beardsworth (2005-11-08, Paperback)
  458. Photoshop CS All-in-One Desk Reference for Dummies , by Barbara Obermeier (Paperback, November, 2003)
  459. Photoshop CS Bible , by Deke McClelland (Hardcover, 23 April, 2004)
  460. Photoshop CS Bible , by Deke McClelland (Paperback, 16 February, 2004)
  461. Photoshop cs Complete Course , by Jan Kabili , Donna L. Baker (Paperback, 15 March, 2004)
  462. Photoshop CS for Dummies - Deke McClelland (2003-10-27, Paperback)
  463. Photoshop CS Trickery & FX (Graphics Series) , by Stephen Burns (Paperback, December, 2004)
  464. Photoshop CS2 : Top 100 Simplified Tips & Tricks , by Lynette Kent (Paperback, 28 November, 2005)
  465. Photoshop CS2 Before & After Makeovers (Before & After Makeovers) , by Taz Tally (Paperback, 18 January, 2006)
  466. Photoshop CS2 Bible, Professional Edition , by Laurie Ulrich Fuller , Robert C. Fuller , Deke McClelland (Hardcover, 05 August, 2005)
  467. Photoshop CS2 Power Session DVD , by Scott Kelby (CD-ROM, 26 April, 2005)
  468. Photoshop CS2 Visual Encyclopedia , by Stephen Romaniello , Elizabeth Cardenas-Nelson (Paperback, 18 January, 2006)
  469. Photoshop Elements 2 Bible , by Laurie Ulrich Fuller (Paperback, 13 January, 2004)
  470. Photoshop Elements 3 : Top 100 Simplified Tips & Tricks , by Denis Graham (Paperback, 08 December, 2004)
  471. Photoshop Elements 3 For Dummies - Deke McClelland (2004-11-19, Paperback)
  472. Photoshop Elements 4 : The Missing Manual - Barbara Brundage (2005-10-31, Paperback)
  473. Photoshop Elements 4 Just the Steps For Dummies (For Dummies (Computer/Tech)) , by Barbara Obermeier , Ted Padova (Paperback, 27 March, 2006)
  474. Photoshop Elements 4 One-on-One (One-On-One) - Deke McClelland (2005-11-21, Paperback)
  475. Photoshop Fine Art Effects Cookbook : 62 Easy-to-Follow Recipes for Creating the Classic Styles of Great Artists and Photographers (O'Reilly Digital Studio) - John Beardsworth (2006-02-21, Paperback)
  476. Photoshop Photo Effects Cookbook : 61 Easy-to-Follow Recipes for Digital Photographers, Designers, and Artists - Tim Shelbourne (2005-11-07, Paperback)
  477. Photoshop QuickSteps (Quicksteps) , by Marty Matthews , Carole Boggs Matthews (Paperback, 10 June, 2005)
  478. Photoshop Studio Skills : For Photoshop 7 and Photoshop CS , by Design Graphics (Paperback, 12 January, 2004)
  479. PHP 5 Fast & Easy Web Development , by Julie C. Meloni (Paperback, 11 May, 2004)
  480. PHP Fast & Easy Web Development, 2nd Edition (Fast & Easy Web Development) , by Julie C. Meloni (Paperback, 26 August, 2002)
  481. PHP Game Programming , by Matt Rutledge (Paperback, 24 February, 2004)
  482. php|architect's Zend PHP 5 Certification Study Guide - Davey, Shafik (2006-10-05, Paperback)
  483. Physically Based Rendering : From Theory to Implementation (The Morgan Kaufmann Series in Interactive 3D Technology) (The Interactive 3d Technology Series) , by Matt Pharr , Greg Humphreys (Hardcover, 04 August, 2004)
  484. Physics Based Animation (Graphics Series) , by Kenny Erleben , Jon Sporring , Knud Henriksen , Henrik Dohlmann (Hardcover, 09 August, 2005)
  485. Physics for Game Developers - David Bourg (2001-11-15, Paperback)
  486. Physics for Game Programmers , by Grant Palmer (Paperback, 20 April, 2005)
  487. Physics Modeling for Game Programmers , by David Conger (Paperback, 12 August, 2004)
  488. Play Between Worlds : Exploring Online Game Culture - T. L. Taylor (2006-03-10, Hardcover)
  489. Pokemon Colosseum Limited Edition , by Phillip Marcus (Paperback, 16 March, 2004)
  490. Policing Online Games , by Peter Wayner (Paperback, 30 September, 2003)
  491. Polygonal Modeling : Basic and Advanced Techniques (Worldwide Game and Graphics Library) , by Mario Russo (Paperback, 25 November, 2005)
  492. Postmortems from Game Developer : Insights from the Developers of Unreal Tournament, Black and White, Age of Empires, and Other Top-Selling Games , by Austin Grossman (Paperback, February, 2003)
  493. Practical Algorithms for 3D Computer Graphics , by R. Stuart Ferguson (Paperback, August, 2001)
  494. Practical Java Game Programming (Game Development Series) , by Dustin Clingman , Shawn Kendall , Syrus Mesdaghi (Paperback, June, 2004)
  495. Practical Optimization Methods : With Mathematica Applications , by M. Asghar Bhatti (Hardcover, July, 2000)
  496. Practical Parallel Rendering , by Alan Chalmers , Timothy A. Davis , Erik Reinhard (Hardcover, July, 2002)
  497. Prediction, Learning, and Games , by Nicolo Cesa-Bianchi , Gabor Lugosi (Hardcover, 13 March, 2006)
  498. Premiere Pro Editing Workshop , by Marcus Geduld (Paperback, June, 2004)
  499. Pro Java 6 3D Game Development : Java 3D, JOGL, JInput and JOAL APIs (Expert's Voice in Java) - Andrew Davison (2007-04-30, Hardcover)
  500. Pro OGRE 3D Programming (Pro) - Gregory Junker (2006-09-25, Hardcover)
  501. Processing : Creative Coding and Computational Art (Foundation) - Ira Greenberg (2007-05-28, Hardcover)
  502. Professional Short Films with Autodesk 3ds Max (Graphics Series) , by Chris Neuhahn , Josh Book (Paperback, 14 October, 2005)
  503. Professional XNA Game Programming : For Xbox 360 and Windows - Benjamin Nitschke (2007-04-30, Paperback)
  504. Programming a Multiplayer FPS in DirectX (Game Development Series) - Vaughan Young (2004-12-20, Paperback)
  505. Programming an RTS Game with Direct3D , by Carl Granberg (Paperback, 11 October, 2006)
  506. Programming Believable Characters For Computer Games (Game Development Series) , by Penny Baille-de Byl (Paperback, 20 May, 2004)
  507. Programming Dynamic Character Animation (With CD-ROM) (Advances in Computer Graphics and Game Development Series) , by David Paull (Hardcover, 25 February, 2002)
  508. Programming Game AI by Example - Mat Buckland (2004-11-25, Paperback)
  509. Programming in Lua, Second Edition - Roberto Ierusalimschy (2006-03-05, Paperback)
  510. Programming Lego Mindstorms With Java/CD , by Dario Laverde , Giulio Ferrari , Jurgen Stuber (Digital, 29 April, 2002)
  511. Programming Linux Games , by Loki Software , John R Hall , Loki Software Inc , John R. Hall (Paperback, August, 2001)
  512. Programming Mental Ray (Mental Ray Handbooks) (mental ray Handbooks) , by Thomas Driemeyer , Rolf Herken (Paperback, 20 December, 2005)
  513. Programming Role Playing Games with DirectX, Second Edition (Game Development Series) , by Jim Adams (Paperback, 30 June, 2004)
  514. Programming Sudoku (Technology in Action) , by Wei-Meng Lee (Paperback, 16 March, 2006)
  515. Programming Windows Presentation Foundation (Programming) , by Chris Sells , Ian Griffiths (Paperback, 12 September, 2005)
  516. Project Arcade : Build Your Own Arcade Machine - John St. Clair (2004-05-07, Paperback)
  517. PSP Hacks : Tips & Tools for Your Mobile Gaming and Entertainment Handheld (Hacks) , by C.K. Sample III (Paperback, 20 January, 2006)
  518. PSP Hacks, Mods, and Expansions - Dave Prochnow (2005-12-08, Paperback)
  519. Quake 4 Mods For Dummies (For Dummies S.) , by Erik Guilfoyle (Paperback, 07 August, 2006)
  520. QuarkXPress to InDesign : Face to Face - Galen Gruman (2005-04-01, Paperback)
  521. QuarkXPress6 Bible , by Galen Gruman , Barbara Assadi , Rick LePage (Paperback, 01 August, 2003)
  522. QuickTime Toolkit Volume One : Basic Movie Playback and Media Types (QuickTime Developer Series) , by Tim Monroe (Paperback, 21 June, 2004)
  523. Real-time 3D Character Animation with Visual C++ (Book & CD-ROM) , by Nik Lever (Paperback, 08 January, 2002)
  524. Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series) (Game Development Series) , by Greg Snook (Paperback, June, 2003)
  525. Real-Time Cinematography for Games (Game Development Series) , by Brian Hawkins (Paperback, 28 January, 2005)
  526. Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology) (The Morgan Kaufmann Series in Interactive 3D Technology) - Christer Ericson (2004-12-22, Hardcover)
  527. Real-Time Interactive 3D Games : Creating 3D Games in Macromedia Director 8.5 Shockwave Studio , by Allen Partridge (Digital, ..)
  528. Real-Time Rendering (2nd Edition) - Tomas Moller (2002-07, Hardcover)
  529. Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software)) , by Kelly Dempski (Paperback, 02 March, 2002)
  530. Real-Time Shader Programming (The Morgan Kaufmann Series in Computer Graphics) , by Ron Fosner (Paperback, 31 December, 2002)
  531. Real-time Volume Graphics , by Markus Hadwiger , Joe M. Kniss , Christof Rezk-salama , Daniel Weiskopf , Klaus Engel (Hardcover, 24 July, 2006)
  532. Real World Adobe Illustrator CS2 (Real World) - Mordy Golding (2005-11-10, Paperback)
  533. Realistic Image Synthesis Using Photon Mapping , by Henrik Wann Jensen (Hardcover, 15 July, 2001)
  534. Rendering Fashion, Fabric and Prints with Adobe Illustrator , by M. Kathleen Colussy , Steve Greenberg (Paperback, 15 September, 2006)
  535. Rendering with mental ray & 3ds Max - Joep van der Steen (2007-03-20, Paperback)
  536. Replay : Game Design and Game Culture (New Literacies and Digital Epistemologies, V. 18) , by Amy Scholder , Eric Zimmerman (Paperback, October, 2003)
  537. Resident Evil(R) Outbreak Official Strategy Guide , by Dan Birlew (Paperback, 29 March, 2004)
  538. Retro Game Programming : Unleashed for the Masses (Premier Press Game Development (Paperback)) , by Earl John Carey (Paperback, 11 March, 2005)
  539. Retro Gaming Hacks : Tips & Tools for Playing the Classics (Hacks) , by Chris Kohler (Paperback, 12 October, 2005)
  540. Rise of Nations : Rise of Legends (Prima Official Game Guide) , by Michael Knight (Paperback, 09 May, 2006)
  541. RPG Tnt : 101 Dynamite Tips 'n' Techniques with RPG IV , by Bob Cozzi (Paperback, 01 May, 2007)
  542. Rules of Encounter : Designing Conventions for Automated Negotiation among Computers (Artificial Intelligence) , by Jeffrey S. Rosenschein , Gilad Zlotkin (Hardcover, 12 July, 1994)
  543. Rules of Play : Game Design Fundamentals - Katie Salen (2003-10-01, Hardcover)
  544. Sams Teach Yourself Game Programming in 24 Hours , by Michael Morrison (Paperback, 24 December, 2002)
  545. Sams Teach Yourself Game Programming with DirectX in 21 Days , by Clayton Walnum (Paperback, 26 August, 2002)
  546. Scarface : The World is Yours (Prima Official Game Guide) , by David Hodgson , Eric Mylonas (Paperback, 03 October, 2006)
  547. Scripting Recipes for Second Life - Jeff Heaton (2007-07-08, Paperback)
  548. Second Life : The Official Guide , by Michael Rymaszewski , Wagner James Au , Mark Wallace , Catherine Winters , Cory Ondrejka , Benjamin Batstone-Cunningham (Paperback, ..)
  549. Second Person : Role-Playing and Story in Games and Playable Media , by Pat Harrigan , Noah Wardrip-Fruin (Hardcover, 28 February, 2007)
  550. Secrets of Award-Winning Digital Artists : Creative Techniques and Insights for Photoshop, Painter and More , by Jeremy Sutton , Daryl Wise , Peter Max (Paperback, 15 July, 2002)
  551. Secrets of the Game Business (Game Development) (Game Development) - Francois Dominic Laramee (2005-04, Paperback)
  552. Serious Games : Games That Educate, Train, and Inform , by David Michael , Sande Chen (Paperback, 10 October, 2005)
  553. Shaders for Game Programmers and Artists (Premier Press Game Development) , by Sebastien St-Laurent (Paperback, 13 May, 2004)
  554. ShaderX 4 Advanced Rendering Techniques (Graphics Series) - Wolfgang Engel (2006-01-12, Hardcover)
  555. ShaderX3 : Advanced Rendering with DirectX and OpenGL (Shaderx Series) - Wolfgang Engel (2004-11, Hardcover)
  556. Shining Tears Official Strategy Guide (Official Strategy Guides (Bradygames)) , by Michael Lummis , Kathleen Pleet (Paperback, 21 March, 2005)
  557. Simulation and Event Modeling for Game Developers , by Ph.D., John P Flynt , Benjamin Vinson (Paperback, 15 August, 2005)
  558. Smart Client Architecture and Design Guide (Patterns & Practices) , by Microsoft Corporation (Paperback, 13 October, 2004)
  559. Software Engineering and Computer Games , by Rudy Rucker (Paperback, 17 December, 2002)
  560. Software Engineering for Game Developers (Software Engineering Series) , by Ph.D., John P Flynt , Omar Salem (Paperback, 08 November, 2004)
  561. Start Your Engines : Developing Driving and Racing Games , by Jim Parker (Paperback, 01 July, 2005)
  562. Starting Out with Alice : A Visual Introduction to Programming - Tony Gaddis (2007-02-06, Paperback)
  563. State of the Art in Global Optimization : Computational Methods and Applications (Nonconvex Optimization and Its Applications, V. 7) , by C. A. Floudas , P. M. Pardalos (Hardcover, 01 June, 1996)
  564. Stochastic Optimization : Algorithms and Applications (Applied Optimization, Volume 54) , by Stanislav P. Uryasev , Panos M. Pardalos (Hardcover, 16 May, 2001)
  565. Stop Staring : Facial Modeling and Animation Done Right - Jason Osipa (2007-05-07, Paperback)
  566. Stop Staring : Facial Modeling and Animation Done Right , by Jason Osipa (Paperback, 01 August, 2003)
  567. Storytelling through Animation (Graphics) - Mike Wellins (2005-03, Paperback)
  568. Swords & Circuitry : A Designer's Guide to Computer Role-Playing Games (Game Development) - Neal Hallford (2002-07-01, Paperback)
  569. Teach Yourself VISUALLY Digital Photography (Teach Yourself VISUALLY (Tech)) - Dave Huss (2006-03-06, Paperback)
  570. Teach Yourself VISUALLY Photoshop CS2 - Mike Wooldridge (2005-06-24, Paperback)
  571. Teach Yourself VISUALLY Photoshop Elements 3 - Sherry Kinkoph (2005-05-06, Paperback)
  572. Teach Yourself VISUALLY Photoshop Elements 4 (Teach Yourself VISUALLY (Tech)) - Mike Wooldridge (2005-12-05, Paperback)
  573. Teaching by Design : Using Your Computer to Create Materials for Students With Learning Differences - Kimberly S. Voss (2005-11-30, Paperback)
  574. Texturing & Modeling : A Procedural Approach, Third Edition (The Morgan Kaufmann Series in Computer Graphics) , by David S. Ebert , F. Kenton Musgrave , Darwyn Peachey , Ken Perlin , Steven Worley (Hardcover, 02 December, 2002)
  575. Texturing : Concepts and Techniques (Graphics Series) - Dennis Summers (2004-03-26, Paperback)
  576. The Animator's Motion Capture Guide : Organizing, Managing,Editing (Charles River Media Game Development (Paperback)) , by Matt Liverman (Paperback, 30 January, 2004)
  577. The Annealing Algorithm (The Kluwer International Series in Engineering and Computer Science) , by R.H.J.M. Otten , L.P.P.P. van Ginneken (Hardcover, 30 June, 1989)
  578. The Art and Science of Digital Compositing (The Morgan Kaufmann Series in Computer Graphics) - Ron Brinkmann (1999-06-15, Hardcover)
  579. The Art of Game Characters , by Leo Hartas (Paperback, 14 June, 2005)
  580. The Art of Game Worlds , by Dave Morris , Leo Hartas (Paperback, 05 October, 2004)
  581. The Art of Halo - Eric S. Trautmann (2004-11-09, Paperback)
  582. The Art of Maya : An Introduction to 3D Computer Graphics - Alias Learning Tools (2005-03-18, Paperback)
  583. The Art of Producing Games , by David McCarthy , Ste Curran , Simon Byron (Paperback, 27 April, 2005)
  584. The Black Art of Video Game Console Design , by Andre LaMothe (Paperback, 12 December, 2005)
  585. The Bryce 5 Handbook (Graphics Series) , by Shamms Mortier (Paperback, 09 May, 2002)
  586. The Carrara Studio 3 Handbook (Graphics Series) (Graphics Series) , by Mike de la Flor (Paperback, 22 December, 2003)
  587. The COMPLETE Effect and HLSL Guide , by Sebastien St-Laurent (Paperback, September, 2005)
  588. The Complete Guide to Digital Color : Creative Use of Color in the Digital Arts , by Chris Linford (Paperback, 28 December, 2004)
  589. The Complete Guide to Digital Imaging , by Joel Lacey (Paperback, 15 December, 2001)
  590. The Complete Guide to Game Audio : For Composers, Musicians, Sound Designers, and Game Developers , by Aaron Marks (Paperback, October, 2001)
  591. The Dark Side of Game Texturing - David Franson (2004-03-23, Paperback)
  592. The Definitive Guide to ImageMagick (Definitive Guide) , by Michael Still (Hardcover, 16 December, 2005)
  593. The Digital Canvas : Discovering the Art Studio in Your Computer (Abrams Studio) , by Jonathan Raimes , Malcolm Garrett (Paperback, 01 July, 2006)
  594. The Digital Designer's Bible : The Print and Web Designers' Toolkit for Stress-Free Working Practice , by Alistair Dabbs , Alastair Campbell (Paperback, 01 February, 2005)
  595. The Flash 8 Game Developing Handbook , by Serge Melnikov (Paperback, 01 December, 2005)
  596. The Game , by Mackenzie McKade (Digital, ..)
  597. The Game Animator's Guide to Maya , by Michael McKinley (Paperback, 05 July, 2006)
  598. The Game Asset Pipeline (Game Development Series) , by Ben Carter (Paperback, September, 2004)
  599. The Game Design Reader : A Rules of Play Anthology - (2005-12-01, Hardcover)
  600. The Game Localization Handbook (Game Development Series) , by Heather M Chandler (Paperback, October, 2004)
  601. The Game Maker's Apprentice : Game Development for Beginners - Jacob Habgood (2006-06-28, Paperback)
  602. The Game Producer's Handbook - Dan Irish (2005-03-11, Paperback)
  603. The Game Programmer's Guide to Torque : Under the Hood of the Torque Game Engine (GarageGames) - Edward F. Maurina III (2006-03-28, Paperback)
  604. The gmax Handbook (Game Development Series) (Game Development Series) , by Clayton E Crooks (Paperback, April, 2003)
  605. The Hidden Power of Photoshop Elements 4 - Richard Lynch (2006-04-10, Paperback)
  606. The Microsoft DirectX 9 Programmable Graphics Pipeline , by Kris Gray (Paperback, 30 July, 2003)
  607. The Mobile Connection : The Cell Phone's Impact on Society (Interactive Technologies) , by Rich Ling (Paperback, 18 May, 2004)
  608. The Object Database Standard : Odmg 2.0 (Morgan Kaufmann Series in Data Management Systems) , by R. G. G. Cattell , Douglas K. Barry , Dirk Bartels , Mark Berler , Jeff Eastman , Sophie Gamerman , David Jordan , Adam Springer , Henry Strickland , Drew Wade (Paperback, 01 June, 1997)
  609. The Official Guide to 3D GameStudio , by Mike Duggan (Paperback, 27 February, 2007)
  610. The Only Game in Town : Baseball Stars of the 1930s and 1940s Talk About the Game They Loved , by Fay Vincent (Digital, ..)
  611. The OpenGL Extensions Guide (Graphics Series) , by Eric Lengyel (Hardcover, 16 July, 2003)
  612. The Photoshop Elements 3 Book for Digital Photographers (VOICES) - Scott Kelby (2004-10-11, Paperback)
  613. The RenderMan Shading Language Guide , by Don Rudy Cortes , Saty Raghavachary (Paperback, 28 August, 2007)
  614. The Secrets They Don't Tell You About Winning Money and Playing for Free on PartyPoker.com, the World's Largest Online Poker Room , by Stu Redmond (Digital, ..)
  615. The Shutterfly Guide to Great Digital Photos , by Jeffrey Housenbold , Dave Johnson (Paperback, 27 April, 2005)
  616. The Unofficial Guide to Photoshop CS2 (Unofficial Guide) , by Alanna Spence (Paperback, 10 April, 2006)
  617. The Unofficial Guide to Photoshop Elements 4 (Unofficial Guide) - Donna L. Baker (2006-03-27, Paperback)
  618. The X-Play Insider's Guide to Gaming , by Marc Saltzman , X-Play Cast (Paperback, 22 October, 2004)
  619. TiVo Hacks , by Raffi Krikorian (Paperback, 30 August, 2003)
  620. Tricks of the Windows Game Programming Gurus (2nd Edition) , by Andre LaMothe (Paperback, 15 June, 2002)
  621. Typography Workbook : A Real-World Guide to Using Type in Graphic Design , by Timothy Samara (Paperback, 01 November, 2006)
  622. Ultimate 3D Game Engine Design & Architecture (Charles River Media Game Development) - Allen Sherrod (2006-12-08, Paperback)
  623. Ultimate Game Design : Building Game Worlds , by Tom Meigs (Paperback, 27 May, 2003)
  624. Ultimate Game Programming With DirectX , by Allen Sherrod (Paperback, 11 May, 2006)
  625. Understanding Color Management , by Abhay Sharma (Paperback, 11 August, 2003)
  626. Unit Operations : An Approach to Videogame Criticism - Ian Bogost (2006-03-06, Hardcover)
  627. UnrealScript Game Programming All in One , by Ph.D., John P Flynt , Chris Caviness (Paperback, 11 April, 2006)
  628. Usability Engineering (Interactive Technologies) - Jakob Nielsen (1993-09-23, Paperback)
  629. Valkyrie Profile : Lenneth Official Strategy Guide - BradyGames (2006-07-26, Paperback)
  630. Vector Games Math Processors (Wordware Game Math Library) , by James C. Leiterman (Paperback, 25 November, 2002)
  631. Video Game Designer (Coolcareers.Com) , by Walter Olesky , Walter G. Oleksy (School & Library Binding, June, 2000)
  632. Video Games and Interactive Media : A Glimpse at New Digital Entertainment , by Andre-Marc Delocque-Fourcaud , Stephane Natkin , Eric Novak (Paperback, 28 March, 2006)
  633. Virtual LEGO : The Official LDraw.org Guide To LDraw Tools for Windows , by Tim Courtney , Ahui Herrera , Steve Bliss (Paperback, July, 2003)
  634. Virtual Pose 2 : The Ultimate Visual Reference Series for Drawing the Human Figure - Mario Henri Chakkour (2001-04, Hardcover)
  635. Visible Signs : An Introduction to Semiotics , by David Crow (Paperback, October, 2003)
  636. Visual Basic Game Programming For Teens , by Jonathan S. Harbour (Paperback, 21 December, 2004)
  637. Visual Basic Game Programming with DirectX (The Premier Press Game Development Series) , by Jonathan S. Harbour (Paperback, 02 January, 2002)
  638. Web Designer's Guide to Adobe Photoshop (Wordware Applications Library) , by Chris Tull (Paperback, 25 February, 2006)
  639. Windows Game Programming for Dummies, Second Edition , by Andre LaMothe , Andre Lamothe (Paperback, 18 September, 2002)
  640. Windows Game Programming with Visual Basic and DirectX , by Wayne S. Freeze (Digital, ..)
  641. Winning Legal Strategies for Software Companies : Leading Lawyers on Protecting IP, Negotiating Contracts, and Creating Legal Game Plans , by Aspatore Books Staff; aspatore.com (Digital, ..)
  642. Winning Secrets of Online Blackjack , by Catherine Karayanis (Paperback, 27 May, 2005)
  643. Winning Secrets of Online Poker , by Douglas W. Frye , Curtis D. Frye (Paperback, 17 February, 2005)
  644. Wireless Game Development in C/C++ with BREW (Wordware Game Developer's Library) , by Ralph Barbagallo (Paperback, 25 April, 2003)
  645. Wireless Game Development in Java with MIDP 2.0 , by Ralph Barbagallo (Paperback, October, 2004)
  646. Xenosaga Episode III : Also Sprach Zarathustra Signature Series Guide (Bradygames Signature Series) , by BradyGames (Paperback, 23 August, 2006)
  647. XNA Game Studio Express : Developing Games for Windows and the Xbox 360 , by Joseph B Hall (Paperback, 30 July, 2007)
  648. Zag : The Number One Strategy of High-Performance Brands , by Marty Neumeier (Paperback, 20 September, 2006)
  649. Zen and the Art of Poker : Timeless Secrets to Transform Your Game , by Larry , W Phillips (Digital, ..)

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